![]() ![]() At the end of the day, they're probably better off writing a cross-platform NLE from scratch, than porting VEGAS Pro. VEGAS Pro would need tons of the code to be outright rewritten to run on macOS, and they'd also need to rewrite this on Windows - unless they wanted to maintain two completely separate code bases. There's an obvious reason why Sony ditched it for Catalyst. The investment in a proper port would be comparable to rewriting it. Porting VEGAS Pro to macOS makes no sense. If I were in their shoes, I would have done the same thing.Īnd from that objective standpoint, Catalyst is meeting its goal. Sony ditched VEGAS Pro for Catalyst to make an ecosystem play, which was the right call for them. Sometimes the decision makers and CEO's of some large corporations has absolutely no vision and no sense, has a lot of initials behind there names and still as dumb as ever! I'm just Voluntary Moderator in this forum.Ĭatalyst is an utter failure on Sony's part and still holding unto it. * I don't work for VEGAS Creative Software Team. Storage: M.2 NVMe PCIe 256GB SSD & 2.5" 5400rpm 1TB SSHD Video Card 2: NVIDIA GeForce GTX 1060 6GB GDDR5 VRAM (Driver Version 517.40) Processor: Intel(R) Core(TM) i7 8750H CPU 2.21 GHz OS: Windows 10 Pro Version 21H2 OS Build 19044.1586ĪSUS ROG Strix Hero II GL504GM Gaming Laptop Video Card2: AMD Radeon RX470 4GB VRAM (Driver Version 22.Q3.Oct / 6.3) Pond5 page: My Stock Footage of Bandung city Personal FB | Personal IG | Personal YT ChannelĬhungs Video FB | Chungs Video IG | Chungs Video YT Channel Bandung, West Java, Indonesia (UTC+7 Time Area) ![]()
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